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Creating your world : the official guide to advanced content creation for Second life / by Aimee Weber, Kimberly Rufer-Bach, Richard Platel.

By: Contributor(s): Material type: TextTextPublication details: Indianapolis, IN : Wiley Pub., c2008.Description: xvii, 398 p. : col. ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 9780470171141 (pbk.)
  • 0470171146 (pbk.)
Subject(s): DDC classification:
  • 793.932 22
LOC classification:
  • W43 2008
Contents:
Second life 101 -- Mastering second life's building blocks -- Advanced building techniques -- Let there be texture (and light)! -- Working with clothing and accessories -- Getting your feet wet with scripts -- Advanced LSL scripting -- Scripting the fun stuff -- Optimization--creating a comfortable user experience -- Terraforming -- Animation--breathing life into avatars -- Performance and fighting the lag monster -- Action! creating Machinima -- Creating an airplane -- Appendices-- Index.
Summary: The book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scripts to communicate and interact with the world and manage data.
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Holdings
Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
Libro Libro Biblioteca Juan Bosch Biblioteca Juan Bosch Automatización y Procesos Técnicos Automatización y Procesos Técnicos (1er. Piso) GV1469.25.S425 W43 2008 (Browse shelf(Opens below)) 1 Available 00000068515

Includes bibliographical references (376-377) and index.

The CD-ROM includes textures, avatar templates, more than 100 sample animations, scripts and many utilities to help Second Life content creators. It, also includes examples of great machinima and tutorial files so you can follow along and compare your work to the pros.

Second life 101 -- Mastering second life's building blocks -- Advanced building techniques -- Let there be texture (and light)! -- Working with clothing and accessories -- Getting your feet wet with scripts -- Advanced LSL scripting -- Scripting the fun stuff -- Optimization--creating a comfortable user experience -- Terraforming -- Animation--breathing life into avatars -- Performance and fighting the lag monster -- Action! creating Machinima -- Creating an airplane -- Appendices-- Index.

The book includes details on how to design and use Second Life content, covering such important skills as building, texturing, scripting, animating, and terraforming and discusses how to create scripts to communicate and interact with the world and manage data.

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