Newsgames : journalism at play / Ian Bogost, Simon Ferrari, and Bobby Schweizer.
Material type:
- 9780262518079 pbk.
- 0262518074 pbk.
- 794.8
- GV 1469.3 B675n 2010
Item type | Current library | Home library | Collection | Shelving location | Call number | Copy number | Status | Date due | Barcode |
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Biblioteca Juan Bosch | Biblioteca Juan Bosch | Ciencias Sociales | Ciencias Sociales (3er. Piso) | GV 1469.3 B675n 2010 (Browse shelf(Opens below)) | 1 | Available | 00000170046 |
Includes bibliographical references and index.
Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play.
"Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of "Newsgames" propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interacting models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game "Cutthroat Capitalism," for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game "September 12th" offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism - not just an occasional treat for online readers - newsgames can make a valuable contribution."-
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