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War games / Jonna Eagle.

By: Material type: TextTextLanguage: English Series: Quick takes : movies and popular culture | Quick takes movies and popular culturePublisher: New Brunswick, New Jersey : Rutgers University Press, 2020Description: viii, 184 pages ; 18 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9780813598918 (pbk. : alk. paper)
  • 0813598915 (pbk. : alk. paper)
  • 9780813598925 (hardcover : alk. paper)
  • 0813598923 (hardcover : alk. paper)
  • 9780813598949
Subject(s): DDC classification:
  • 793.9/2
LOC classification:
  • U 310 E11w 2020
Contents:
Live -- On screen -- Interactive.
Summary: "War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation--live, screen-based, and interactive--this book provides an overview of the nature, function, and appeal of war games. The first chapter on live war games discusses activities such as chess, football, and battle re-enactments. The second chapter looks at the simulated, intense gaze via movies such as Saving Private Ryan, The Hurt Locker, and American Sniper. The final chapter considers the role of video games and other interactive technologies, such as Doom, Counter-Strike,Call of Duty, and other simulated war experiences via helmet cams and drone warfare. In approaching these conceptual categories, Jonna Eagle highlights key tensions in the relationship of media and war and allows for an emphasis on both the historical evolution of the simulated war experience and the continuity of issues and impulses across this evolution"-- Provided by publisher.
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Holdings
Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
Libro Libro Biblioteca Juan Bosch Biblioteca Juan Bosch Recursos Regionales Recursos Regionales (2do. Piso) U 310 E11w 2020 (Browse shelf(Opens below)) 1 Available 00000165695

Includes bibliographical references (pages 161-174) and index.

Live -- On screen -- Interactive.

"War Games surveys the contemporary terrain of simulated war experience and locates this experience within the broader history of war and media. Organized around three modes of war representation--live, screen-based, and interactive--this book provides an overview of the nature, function, and appeal of war games. The first chapter on live war games discusses activities such as chess, football, and battle re-enactments. The second chapter looks at the simulated, intense gaze via movies such as Saving Private Ryan, The Hurt Locker, and American Sniper. The final chapter considers the role of video games and other interactive technologies, such as Doom, Counter-Strike,Call of Duty, and other simulated war experiences via helmet cams and drone warfare. In approaching these conceptual categories, Jonna Eagle highlights key tensions in the relationship of media and war and allows for an emphasis on both the historical evolution of the simulated war experience and the continuity of issues and impulses across this evolution"-- Provided by publisher.

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