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What video games have to teach us about learning and literacy / James Paul Gee.

By: Material type: TextTextPublication details: New York : Palgrave Macmillan, 2007.Edition: Rev. and updated edDescription: 249 p. ; 24 cmISBN:
  • 9781403984531 (pbk.)
  • 1403984530 (pbk.)
Subject(s): DDC classification:
  • 794.8019
Contents:
Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
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Holdings
Item type Current library Home library Collection Shelving location Call number Copy number Status Date due Barcode
Libro Libro Biblioteca Juan Bosch Biblioteca Juan Bosch Ciencias Sociales Ciencias Sociales (3er. Piso) GV 1469.3 G297w 2007 (Browse shelf(Opens below)) 1 Available 00000078435

"December 2007"--T.p. verso.

Includes bibliographical references (p. [229]-239) and index.

Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.

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