000 | 02542cam a2200577 a 4500 | ||
---|---|---|---|
002 | 88818 | ||
005 | 20230410143455.0 | ||
008 | 090819s2007 nyu b 001 0 eng c | ||
010 | _a 2009280806 | ||
035 | _a(OCoLC)ocn172569526 | ||
040 |
_aYDXCP _cYDXCP _dDLC _dBAKER _dGRR _dBWX _dGK8 _dIGR _dVP@ _dIQU _dBTCTA _dNLGGC _dZZAND _dUGX |
||
019 | _a318434086 | ||
020 | _a9781403984531 (pbk.) | ||
020 | _a1403984530 (pbk.) | ||
035 |
_a(OCoLC)172569526 _z(OCoLC)318434086 |
||
042 | _apcc | ||
001 | 14aGV 1469.3bG297w 2007 | ||
082 | 0 | 0 | _a794.8019 |
049 | _aGRAL | ||
100 | 1 | _aGee, James Paul. | |
245 | 1 | 0 |
_aWhat video games have to teach us about learning and literacy / _cJames Paul Gee. |
250 | _aRev. and updated ed. | ||
260 |
_aNew York : _bPalgrave Macmillan, _c2007. |
||
300 |
_a249 p. ; _c24 cm. |
||
500 | _a"December 2007"--T.p. verso. | ||
504 | _aIncludes bibliographical references (p. [229]-239) and index. | ||
505 | 0 | _aIntroduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles. | |
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aComputer games _xPsychological aspects. |
|
650 | 0 | _aLearning, Psychology of. | |
650 | 0 | _aVisual literacy. | |
650 | 0 | _aVideo games and children. | |
650 | 4 |
_aVideojuegos _xEnseñanza. |
|
650 | 4 |
_aVideojuegos _xAspectos psicológicos. |
|
650 | 4 | _aJuegos con computador. | |
650 | 1 | 7 |
_aBeeldcommunicatie _2gtt |
650 | 1 | 7 |
_aKinderen. _2gtt |
650 | 4 |
_aVideo games _xPsychological aspects. |
|
650 | 4 |
_aComputer games _xPsychological aspects. |
|
650 | 4 | _aLearning, Psychology of. | |
650 | 4 | _aVideo games and children. | |
650 | 4 | _aVisual literacy. | |
650 | 4 |
_aJuegos de computadora _xAspectos psicolâogicos. |
|
938 |
_aYBP Library Services _bYANK _n2635146 |
||
938 |
_aBaker & Taylor _bBKTY _c16.95 _d12.71 _i1403984530 _n0007179150 _sactive |
||
938 |
_aBlackwell Book Service _bBBUS _nR7684128 _c$16.95 |
||
938 |
_aBaker and Taylor _bBTCP _nbl2008012743 |
||
942 |
_2lcc _cbk |
||
946 | _amm | ||
994 |
_aC0 _bDRFGD |
||
999 |
_c102378 _d102378 |