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008 280425s2023 nyua b 001 0 eng
010 _a 2023020360
020 _a9781523515899 (hardcover)
020 _a1523515899 (hardcover)
020 _z9781523525768
_q(ebook)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
041 _aeng
042 _apcc
043 _an-us---
050 1 4 _aHM 621
_bH628y 2023
082 0 0 _a306
100 1 _aHickey, Walt
_941732
245 1 0 _aYou are what you watch :
_bhow movies and TV affect everything /
_cWalt Hickey ; data visuals by Heather Jones.
250 _aFirst edition
264 1 _aNew York :
_bWorkman Publishing,
_c2023.
300 _ax, 229 pages :
_bcolor illustrations ;
_c24 cm
504 _aIncludes bibliographical references and index.
505 0 _aHow culture affects our bodies -- How culture captures us -- How culture reflects us -- How culture changes us -- Commerce & culture & commerce -- How culture fuels empires -- What stories do to their creators.
520 _a"In You Are What You Watch, Pulitzer Prize-winning author and data expert Walt Hickey explains the power of entertainment to change our biology, our beliefs, how we see ourselves, and how nations gain power through entertainment. Virtually anyone who has ever watched a profound movie, a powerful TV show, or read a moving novel understands that entertainment can and does affect us in surprising and significant ways. But did you know that our most popular forms of entertainment can have a direct physical effect on us, a measurable impact on society, geopolitics, the economy, and even the future itself? In You Are What You Watch, Walter Hickey, Pulitzer Prize winner and former chief culture writer at acclaimed data site FiveThirtyEight.com, proves how exactly how what we watch (and read and listen to) has a far greater effect on us and the world at large than we imagine. Employing a mix of research, deep reporting, and 100 data visualizations, Hickey presents the true power of entertainment and culture. From the decrease in shark populations after Jaws to the increase in women and girls taking up archery following The Hunger Games, You Are What You Watch proves its points not just with research and argument, but hard data. Did you know, for example, that crime statistics prove that violent movies actually lead to less real-world violence? And that the international rise of anime and Manga helped lift the Japanese economy out of the doldrums in the 1980s? Or that British and American intelligence agencies actually got ideas from the James Bond movies? In You Are What You Watch, readers will be given a nerdy, and sobering, celebration of popular entertainment and its surprising power to change the world"--
_cProvided by publisher.
650 0 _aPopular culture
_zUnited States
_xSocial aspects.
650 4 _aCultura popular
_xAspectos sociales
_zEstados Unidos
_923265
650 0 _aMass media
_zUnited States
_xSocial aspects.
650 0 _aPopular culture
_zUnited States
_xPsychological aspects.
650 4 _aCultura popular
_xAspectos psicológicos
_zEstados Unidos
_941733
650 0 _aPopular culture
_zUnited States
_xSocial aspects.
650 0 _aPsychophysiology
_zUnited States.
650 4 _aPsicofisiología
_zEstados Unidos
_95346
650 0 _aSociobiology
_zUnited States.
650 4 _aSociobiología
_zEstados Unidos
_99992
700 1 _aJones, Heather
_941734
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c123237
_d123237