000 | 01396cam a2200361 a 4500 | ||
---|---|---|---|
001 | 16526393 | ||
003 | BJBSDDR | ||
005 | 20250514135028.0 | ||
008 | 250514s2011 maua b 001 0 eng | ||
010 | _a 2010042676 | ||
016 | 7 |
_a015841147 _2Uk |
|
020 | _a9780262015714 (hardcover : alk. paper) | ||
020 | _a0262015714 (hardcover : alk. paper) | ||
035 | _a(OCoLC)ocn676922902 | ||
040 |
_aDLC _cBJBSDDR _dYDX _dUKMGB _dYDXCP _dBWX _dDLC _bspa |
||
050 | 0 | 0 |
_aBD331 _b2011 |
082 | 0 | 0 |
_a302.23/1 _222 _bC692 2011 |
100 |
_aColeman, Beth. _942067 |
||
245 | 1 | 0 |
_aHello avatar : _brise of the networked generation / _cB. Coleman. |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2011. |
||
300 |
_axvi, 194 p. : _bill. ; _c23 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aWhat is an avatar -- Putting a face on things -- Interview with the virtual cannibal -- Presence -- X-reality : a conclusion. | |
650 | 0 |
_aVirtual reality _xPhilosophy. |
|
650 | 0 | _aReality. | |
650 | 0 |
_aAvatars (Virtual reality) _xPsychological aspects. |
|
650 | 0 | _aHuman behavior models. | |
650 | 0 | _aShared virtual environments. | |
650 | 0 | _aHuman-computer interaction. | |
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBK _n0 |
||
999 |
_c123466 _d123466 |